A couple nights ago, Cloudy Day finally got through the roadblock that was Faction Champions – plus we got Twin Val’kyr down! The only stuff we’ve got left in current content is Anub 25 and Yoggie 25, since we got Onyxia down on Tuesday. (Fun fight, btw; I really enjoyed tanking that one. Got a couple of the achievements from the 10-man.)
I’ve been enjoying tanking so much recently that I’ve actually officially switched my main over to my paladin as far as guild raiding goes. I kind of feel bad about this due to this having been a mage blog for so long, but fear not! I’m still keeping up with mage theorycraft (check my big theorycraft post; it’s been updated for 3.2.2), and I intend to keep the theorycraft focus in this thread on mages.
That said, I was a little sad to read about the changes to Prot paladins; it really seems that most of those changes were made due to hybrid Prot/Holy builds in arena, but in the process Blizzard managed to nerf our interrupts (kind of important) as well as making a few more changes that really hurt Prot in a PvE environment. I understand the Righteous Fury nerf as we were a little overpowered on threat (and I still do a pretty good job of threat generation even after the nerf – fairly sure I can hit 5.5k or 6k TPS in a 25-man raid environment). The other nerfs, though, seem specifically balanced around Arena, and in my opinion, the changes were short-sighted, as they made Paladins’ interrupt ability even worse.
That said, the Mage changes were beautiful. Combustion’s finally a real talent, and Arcane is pretty awesome now. I’ve always liked the Arcane playstyle, and now that the tree’s viable for raiding again I have respecced my mage back to Arcane. That said, if there’s any AoE component to a boss fight (say, Freya, perhaps), I’ll be going back to Fire because Living Bomb is just so wonderful.


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