The new patch that came out today has notes as follows:
General
- Human females Helms will no longer lift off the character’s head during a Special2H animation or during a HoldRifle animation.
Death Knights
- Howling Blast : The 5 second cooldown will now display correctly.
Hunters
- All Hunter aspects are no longer on the global cooldown that is shared with other Hunter abilities. All hunter aspects are now on a separate 1 second cooldown.
Warlocks
- Ritual of Summoning will now function as intended.
Now, you’d think that this wouldn’t affect mages. However, you’d be very, very wrong to think so. You see, Blizzard included a hidden change to Arcane Blast – now, when you cast Arcane Missiles, your Arcane Blast debuff goes away at the BEGINNING of your Missiles cast instead of at the end. This means that you’re gonna have to rework your rotation! You’ll end up losing about 500 DPS or so, but speccing Arcane’s still a DPS increase over Frostfire at this point, I think.
Your rotation should change to Arcane Blast x3 -> Arcane Barrage, although if Missile Barrage procs, use Arcane Missiles followed by Arcane Barrage instead of just Arcane Barrage. If Missile Barrage procs off of that Arcane Barrage, use the Arcane Missiles – Arcane Barrage combo again before building Arcane Blast again.
For all other strategies for arcane mages, check my last post.
On a related note, Blizzard did fix the problem with Mage Armor – it now correctly halves magic debuff durations, and does not double the rate that, say, lock dots tick at.


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