Kara strats: NIGHTBANE

2 08 2008

All right, here it is: the long-awaited Part Three of my series on Karazhan bosses! This time, we’ll look into what many consider the true final boss of Kara: the dreaded Nightbane.

Nightbane requires an urn to summon: you’ll need to kill Shade of Aran as well as getting some books from both Shattered Halls and Sethekk Halls in order to obtain the urn for yourself. If you’ve downed Prince, you’re probably ready to attempt this boss; if not, I suggest you wait, as Nightbane is much more difficult than Prince, especially if you’re using the Prince strat put forth earlier in this blog.

As usual, click on this image to view it!

As usual, click on this image to view it!

Okay. So you’ve decided you’re ready to go. There are a few things you should know BEFORE you summon; first, get some priests in your group so that you have Fear Ward available: this is VERY necessary for a successful attempt. Keep Fear Ward up on the tank; once it’s used up after Nightbane fears, the tank needs to let the raid know so that another priest can FW him again.

The tank should be tanking NB with his back to the outside wall so that his breathing…attack…thing flies RIGHT OVER the tank’s head, leaving him unharmed! Melee DPS needs to watch out for NB’s tail swipe; it’s absolutely decimating. This means you can’t attack NB from directly behind.

Also, note the positioning of the groups. Group 1 (I prefer having healers stand here) needs to stand ON THE INSIDE WALL of the crescent-shaped terrace on which you’re fighting; Group 2 (ranged and spell DPS) should be ON THE OUTSIDE WALL. DO NOT, UNDER ANY CIRCUMSTANCES, STAND IN THE MIDDLE. Why? Because occasionally NB will do this thing called Charred Earth, which you need to make sure your graphics options are turned up far enough to see. If you’re in Charred Earth, GET OUT. If you’re on the outside wall and Charred Earth gets put over there, run to the inside wall. Same thing if it’s on the inside wall. If both sides of the room get Charred Earth, move forward or back. Do not stand in the Charred Earth or in the middle of the terrace.

When NB gets to 75%, 50%, and 25%, he’ll go into an air phase. Don’t DPS him during this phase; his aggro table resets and the tank needs to pick him up easily. Misdirect can come in very handy if NB is MD’d onto the tank as he lands. As soon as he leaves the ground, everyone needs to run and stand on the tank. EVERYONE. Healers, DPS…no exceptions. NB will do this thing called Rain of Bones; once he starts that, you can spread out a little. Paladin tanks help here cause they can grab all the skeleton mobs that spawn: either AoE or single-target DPS them down. Once all the skeletons are dead, the raid needs to move back to its normal position for the ground phase. WAIT for the tank to pick up threat before DPS starts; 10k threat is probably appropriate if the tank was MD’d onto, and maybe 7-8k without a MD. Nothing changes between ground phases-the fight’s basically just rinse and repeat after you get through the first air phase.

If a healer goes down, they should be battle rezzed if you have a druid; if not, …good luck.

Charred Earth, Fears...everything you need to know!

Charred Earth, Fears...everything you need to know!

Okay, in this picture you can see the Charred Earth to my right–please note you don’t have to be RIGHT ON the inside wall, since it restricts LoS, but you need to be as close as you can to it. Fears shouldn’t be a problem for the ranged groups, but do remember to keep Fear Ward up on the tank.

I’d post a loot picture, but I have so many screenshots in my WoW folder that they’re hard to find! Regardless, congrats on downing Nightbane!

As always, links to the strategies here as well as a mention of my blog if you used them is appreciated; in addition, comments on my UI would be nice.


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